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Kellar's next mission is to cross the border into Treneska and traverse the Vlodnik Canal to destroy a base and ๐ weapons cache. He then meets a female black ops soldier named MacCarver (Cree Summer), the commander of black ops Team ๐ Bravo, after fighting a wave of terrorists at a farmhouse. Kellar and MacCarver then move to destroy an arms factory ๐ in the city of Naszran. To complete the mission, they must navigate an old graveyard and town, both heavily defended. ๐ After doing so, they assault the town's iron foundry, destroying its productive capacity. They then meet a third member of ๐ the team, Solomon.
Based on information gathered from the mission, Team Bravo proceeds to a well-defended dockyard, clears the area, and ๐ links up with Alpha Team. Alpha Team, however, is destroyed in an ambush while Lennox escapes. In light of the ๐ disastrous result, the operation is declared cancelled. Despite this, Kellar leads a retaliatory assault against the Graznei Bridge before leaving ๐ his team at the gates of Lennox's compound to successfully penetrate the defenses both around and inside the Spetriniv Gulag. ๐ During the attack, Keller triggers an explosion resulting from the destruction of two concrete barricades, and subsequent explosions in the ๐ final room of the underground bunker, presumably killing Lennox.
Successful completion of the objectives over all missions in all difficulties above ๐ 'Easy' results in the awarding of Silver Weapons (infinite bullets) and unlocking the M16-A2 (40mm underslung grenade launcher attachment) as ๐ the starting default weapon with infinite 40mm grenades. When unlocked, these features are permanent and cannot be removed without starting ๐ a fresh storyline.
The game was not developed with an overarching plot structure in mind and this was implemented as something ๐ of an afterthought towards the end of development. The initial idea for relating the plot in-game came from Black's director, ๐ Alex Ward, who wanted to have a radio-play-style voiceover spoken over a 'black' screen.
Realizing in the chaos of a heavy ๐ gun battle the heavy mix of sound and music would produce a cacophony of noise, the sound designers developed the ๐ "choir of guns" concept. Whereas, traditionally in a shooter game, each weapon model would be assigned a different sound, Black ๐ assigns each enemy their own "voice", similar to the way in which each member of a choir would have their ๐ own distinct voice. For example, there are three enemies firing, one would be assigned a low voice, another a medium ๐ voice, and the third a high voice. This allows all the weapons being fired in any particular scene to harmonize ๐ and deliver a distinct sound for the game. Black's sound was nominated for Best Audio at the 2006 BAFTA Video ๐ Games Awards, and won Best Art & Sound jointly with Burnout Revenge (another game by Criterion) at the 2006 Develop ๐ Industry Excellence Awards.[5]
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