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Plot [ edit ]
On April 7, 2005, Activision announced that Infinity Ward was developing Call of Duty 2, set for 💪 release in fall 2005 for PC. It had been speculated that Infinity Ward was developing the sequel at the same 💪 time as Gray Matter Studios developed Call of Duty: United Offensive. Infinity Ward president Grant Collier said:
For the Xbox 360 💪 version, IGN's Douglass C. Perry described the presentation as "classy and well-produced", and said the graphics were some of the 💪 best on the Xbox 360 at its launch. He called the sound effects "unbelievable", whilst the gameplay was described as 💪 containing an "enormous amount of action".[46] GameSpot reviewer Bob Colayco summarized his review by stating that Call of Duty 2 💪 has "smooth, detailed graphics and great sound", as well as praising the artificial intelligence, realism, and variety in the campaign.[47] 💪 GamePro called the game "breathtaking", and commended the game for its "strikingly realistic detail on weapons and walls, emphasized by 💪 normal mapping, exceptional shading and lighting, specular highlights, and some absolutely phenomenal particle effects".[36] GameSpy editor Will Tuttle called it 💪 "One of the finest FPSs ever created. Thanks to a combination of sharp visuals, teeth-rattling sound effects, and tricky enemy 💪 AI, you'll be on the edge of your seat from the moment you're dropped into combat until your dying breath".[39]
A 💪 television advertisement for Call of Duty 2 was the subject of some controversy in 2006. The commercial, created by a 💪 Los Angeles animation studio Rhythm and Hues Studios, depicted a first-person view of events that were supposed to transpire during 💪 the game, rather than scenes from the game itself. Some consumers felt that the advertisements were misleading, and in February 💪 2006 the United Kingdom's Advertising Standards Authority (ASA) demanded that networks remove the advertisements after three consumers filed complaints of 💪 false advertising. According to ASA spokesperson Donna Mitchell, "Viewers felt that the ad was misleading because the quality of graphics 💪 was superior to that of the game's".[59] Activision denies that the scenes were meant to give an impression of gameplay, 💪 stating in a press release shortly after the ASA banning that "The footage was intended purely to communicate the subject 💪 matter of the game rather than to represent actual gameplay".[60]
^ [7] Ported to Mac OS X by i5works. ^ Mac 💪 OS X port published by Aspyr
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