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Some of the earliest video games were two-player games, including early sports games (such as 1958's Tennis For Two and ๐ธ 1972's Pong), early shooter games such as Spacewar! (1962)[1] and early racing video games such as Astro Race (1973).[2] The ๐ธ first examples of multiplayer real-time games were developed on the PLATO system about 1973. Multi-user games developed on this system ๐ธ included 1973's Empire and 1974's Spasim; the latter was an early first-person shooter. Other early video games included turn-based multiplayer ๐ธ modes, popular in tabletop arcade machines. In such games, play is alternated at some point (often after the loss of ๐ธ a life). All players' scores are often displayed onscreen so players can see their relative standing. Danielle Bunten Berry created ๐ธ some of the first multiplayer video games, such as her debut, Wheeler Dealers (1978) and her most notable work, M.U.L.E. ๐ธ (1983).
John G. Kemeny wrote in 1972 that software running on the Dartmouth Time Sharing System (DTSS) had recently gained the ๐ธ ability to support multiple simultaneous users, and that games were the first use of the functionality. DTSS's popular American football ๐ธ game, he said, now supported head-to-head play by two humans.[4]
Wasserman and Stryker in 1980 described in BYTE how to network ๐ธ two Commodore PET computers with a cable. Their article includes a type-in, two-player Hangman, and describes the authors' more-sophisticated Flash ๐ธ Attack.[3] Digital Equipment Corporation distributed another multi-user version of Star Trek, Decwar, without real-time screen updating; it was widely distributed ๐ธ to universities with DECsystem-10s. In 1981 Cliff Zimmerman wrote an homage to Star Trek in MACRO-10 for DECsystem-10s and -20s ๐ธ using VT100-series graphics. "VTtrek" pitted four Federation players against four Klingons in a three-dimensional universe.
Play-by-email multiplayer games use email to ๐ธ communicate between computers. Other turn-based variations not requiring players to be online simultaneously are Play-by-post gaming and Play-by-Internet. Some online ๐ธ games are "massively multiplayer", with many players participating simultaneously. Two massively multiplayer genres are MMORPG (such as World of Warcraft ๐ธ or EverQuest) and MMORTS.
For some games, "multiplayer" implies that players are playing on the same gaming system or network. This ๐ธ applies to all arcade games, but also to a number of console, and personal computer games too. Local multiplayer games ๐ธ played on a singular system sometimes use split screen, so each player has an individual view of the action (important ๐ธ in first-person shooters and in racing video games) Nearly all multiplayer modes on beat 'em up games have a single-system ๐ธ option, but racing games have started to abandon split-screen in favor of a multiple-system, multiplayer mode. Turn-based games such as ๐ธ chess also lend themselves to single system single screen and even to a single controller.
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