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"Multiplayer" redirects here. For other multiplayer games, see Game § Multiplayer
Some of the earliest video games were two-player games, including🫦 early sports games (such as 1958's Tennis For Two and 1972's Pong), early shooter games such as Spacewar! (1962)[1] and🫦 early racing video games such as Astro Race (1973).[2] The first examples of multiplayer real-time games were developed on the🫦 PLATO system about 1973. Multi-user games developed on this system included 1973's Empire and 1974's Spasim; the latter was an🫦 early first-person shooter. Other early video games included turn-based multiplayer modes, popular in tabletop arcade machines. In such games, play🫦 is alternated at some point (often after the loss of a life). All players' scores are often displayed onscreen so🫦 players can see their relative standing. Danielle Bunten Berry created some of the first multiplayer video games, such as her🫦 debut, Wheeler Dealers (1978) and her most notable work, M.U.L.E. (1983).
Multiple types of games allow players to use local multiplayer.🫦 The term "local co-op" or "couch co-op" refers to local multiplayer games played in a cooperative manner on the same🫦 system; these may use split-screen or some other display method. Another option is hot-seat games. Hot-seat games are typically turn-based🫦 games with only one controller or input set – such as a single keyboard/mouse on the system. Players rotate using🫦 the input device to perform their turn such that each is taking a turn on the "hot-seat".
Asynchronous multiplayer is a🫦 form of multiplayer gameplay where players do not have to be playing at the same time.[11] This form of multiplayer🫦 game has its origins in play-by-mail games, where players would send their moves through postal mail to a game master,🫦 who then would compile and send out results for the next turn. Play-by-mail games transitioned to electronic form as play-by-email🫦 games.[12] Similar games were developed for bulletin board systems, such as Trade Wars, where the turn structure may not be🫦 as rigorous and allow players to take actions at any time in a persistence space alongside all other players, a🫦 concept known as sporadic play.[13]
See also [ edit ]
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