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Glen Schofield is an American video game artist, designer, director, and producer. He was formerly the vice president and general manager at Visceral Games, co-founder of Sledgehammer Games, founder and former CEO of Striking Distance Studios,[1] and the creator and executive producer of the third-person survival horror video game Dead Space.
Career [ edit ]
Schofield trained in both fine arts and business, earning a BFA from Pratt Institute and an MBA from Golden Gate University. His career began as an artist and art director with the New Jersey video game company Absolute Entertainment. He then relocated to Seattle to join the West Coast's burgeoning video games industry.[2] His professional influences included Asteroids, Moon Patrol, Gunstar Heroes, Disruptor and the Contra series, followed later by Resident Evil, Gears of War, and the franchise he would eventually contribute to, Modern Warfare.[3]
As a vice president at Crystal Dynamics, Schofield headed development on two of the studio's franchises: Gex and Legacy of Kain. Moving to EA Redwood Studios (later Visceral Games) as general manager, he collaborated with Bret Robbins, including the popular Lord of the Rings video series and 007: From Russia with Love.[2]
Schofield's reputation grew with the 2008 title Dead Space, which the magazine Edge called "a work of passionate sci-fi horror that became one of most commercially successful new properties of the year."[4] Schofield has said that the film Event Horizon inspired him to create a game that fused the genres of science fiction and horror. The game's theme of humans in space losing perspective to their place in the universe is influenced by the works of Isaac Asimov and Arthur C. Clarke, after whom the game character Isaac Clarke was named.[5][6]
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