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The earliest video games, such as Tennis for Two (1958), Spacewar! (1962), and Pong (1972), were symmetrical games designed to 0️⃣ be played by two players. Single-player games gained popularity only after this, with early titles such as Speed Race (1974)[3] 0️⃣ and Space Invaders (1978).
The reason for this, according to Raph Koster, is down to a combination of several factors: increasingly 0️⃣ sophisticated computers and interfaces that enabled asymmetric gameplay, cooperative gameplay and story delivery within a gaming framework, coupled with the 0️⃣ fact that the majority of early games players had introverted personality types (according to the Myers-Briggs personality type indicator).[4]
The question 0️⃣ of the financial viability of single-player AAA games was raised following the closure of Visceral Games by Electronic Arts (EA) 0️⃣ in October 2024. Visceral had been a studio that established itself on a strong narrative single-player focus with Dead Space, 0️⃣ and had been working on a single-player, linear narrative Star Wars game at the time of the closure; EA announced 0️⃣ following this that they would be taking the game in a different direction, specifically "a broader experience that allows for 0️⃣ more variety and player agency".[6] Many commentators felt that EA made the change as they did not have confidence that 0️⃣ a studio with an AAA-scale budget could produce a viable single-player game based on the popular Star Wars franchise. Alongside 0️⃣ this, as well as relatively poor sales of games in the year prior that were principally AAA single-player games (Resident 0️⃣ Evil 7, Prey, Dishonored 2, and Deus Ex: Mankind Divided) against financially successful multiplayer games and those offer a games-as-a-service 0️⃣ model (Overwatch, Destiny 2, and Star Wars Battlefront 2), were indicators to many that the single-player model for AAA was 0️⃣ waning.[7][8][9][10] Manveer Heir, who had left EA after finishing his gameplay design work for Mass Effect Andromeda, acknowledged that the 0️⃣ culture within EA was against the development of single-player games, and with Visceral's closure, "that the linear single-player triple-A game 0️⃣ at EA is dead for the time being".[11] Bethesda on December 7, 2024, decided to collaborate with Lynda Carter to 0️⃣ launch a Public Safety Announcement to save single-player gaming.[12]
A few years later in 2024, EA was reported to have revived 0️⃣ interest in single-player games, following the successful launch of Star Wars Jedi: Fallen Order in 2024. The company still planned 0️⃣ on releasing live service games with multiplayer components, but began evaluating its IP catalog for more single-player titles to revive, 0️⃣ such as a remake of the Dead Space franchise.[13] Around the same time, head of Xbox Game Studios Phil Spencer 0️⃣ said that they still see a place for narrative-driven single-player games even though the financial drivers of the market tended 0️⃣ to be live service games. Spencer said that developing such games with AAA-scale budgets can be risky, but with availability 0️⃣ of services like cloud gaming and subscription services, they can gauge audience reaction to these games early on and reduce 0️⃣ the risk involved before releases.[14]
Game elements [ edit ]
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